on enterframe global framelbl put the frame into framelbl cursor -1 end enterframe set the memberNum of sprite 2 to 12 UPDATESTAGE on exitFrame global framelbl put the frame into thisframe if rollover(2) then set the memberNum of sprite 2 to 12 UPDATESTAGE repeat while rollover(2)=TRUE and the mousedown=FALSE NOTHING END REPEAT else go to THE FRAME go to the frame end